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     Game & Simulation Foundations   

    Course#8208110  

    Length- 1 credit  

    Graduation Requirements- Performing Arts  

      

    Instructor Information  

    Instructor  

    Email  

    Office Location    

    Meredith Hallford  

    Meredith.hallford@marion.k12.fl.us   

    Room 1-046  

    General Information  

    Description  

    This course is designed to provide an introduction to game and simulation concepts and careers, the impact game and simulation has on society and industry, and basic game/simulation design concepts such as rule design, play mechanics, and media integration.  This course compares and contrasts games and simulations, key development methodologies and tools, careers, and industry-related information.  This course also covers strategies, processes, and methods for conceptualizing a game or simulation application; storyboarding techniques; and development tools.    

    Expectations and Goals  

    Hands-on activities using an entry-level game development tool will be used to design and create a playable game.    

      

    Students are asked to join my google classroom page.  You will be able to find information about assignments and class discussions on the Google classroom website.  Students should type in the following URL http://classroom.google.com.  Students will sign in by using their school email and password.  Students should then find an add link on the upper right-hand side of their Google Classroom Page.  Students should enter the following code to join Game & Simulation Foundations at North Marion High School.  School:1i6sq0  

      

      

    CTE Standards   

    Standard  

      

    15.0  

    Identify commonly used art and animation production tools in the game design industry.  

    16.0  

    Understand intellectual property rights, copyright laws and plagiarism as it applies to creative assets.  

    17.0  

    Explain the importance of employability skill and entrepreneurship skills as it relates to game/simulation development.  

    18.0  

    Identify tools and software commonly used in game development.  

    19.0  

    Investigate career opportunities in the game industry.  

    20.0  

    Demonstrate research and information fluency.  

    21.0  

    Demonstrate an understanding of the techniques used to evaluate game mechanics, game play, flow, and game design.  

    22.0  

    Explore the methods used to create and sustain player immersion.  

    23.0  

    Describe the game development life cycle.  

    24.0  

    Demonstrate the professional level of written and oral communication required in the game development industry.  

    25.0  

    Understand the core tasks and challenges that face a video game design team.  

    26.0  

    Demonstrate leadership and teamwork skills needed, as it relates to game/simulation development, to accomplish team goals and objectives.  

      

    Materials Needed  

    • 1-inch binder  
    • Notebook Paper  
    • Pens (blue or black ink only)  
    • Highlighters  
    • Standard Multipurpose Paper  
    • Headset/Ear Buds  
       
      Grading Scale  

    Percentage  

    Grade  

    100---90  

     

    89---80  

     

    79---70  

     

    69---60  

     

    59---0  

     

     

    Grading Percentages  

      

      

    Homework  

    10%  

    Classwork/Quizzes  

    35%  

    Tests/Projects  

    55%  

    Make-Up Work  

    • All daily activities and homework will be posted on my school website.  If absent it is the student's responsibility to check website or absent binder in classroom.  
    • If a student is absent during a project they will need to see teacher for makeup lab hours/alternative assignment (if needed).  
       
      Homework  
    • Homework is expected to be turned in by assigned deadline.    
    • Any late assignments will have points deducted.  
    • If assignment is more than 1-week past deadline it will NOT be accepted, unless previous authorization from teacher.