Game & Simulation Programming
This is Level 3 of the 3-year Gaming sequence.
This course is focused on students acquiring the appropriate programming skills for rendering a game or simulation product, including:
- identify functions of information processing
- plan program design
- code and test programs
- perform program maintenance
- exhibit team leadership in an agile software development environment
- demonstrate personal money-management concepts, procedures, and strategies
This class will use C# programming language as incorporated into Unity.
I use Microsoft Teams to deliver this performance-based, paperless course.
Standards can be found at fldoe.gov/http://www.fldoe.org/contact-us/search.stml?q=8208300 Scroll down to standards 40-50.