Game & Simulation Programming #8208330

  • This course is focused on students acquiring the appropriate programming skills for rendering a game or simulation product, including program control, conditional branching, memory management, score-keeping, timed event strategies and methodologies, and implementation issues.

    We are focusing on Python programming language, as it is one of the easiest to learn. 3D objects created in Blender software can be manipulated with Python.

    Click here to link to my wiki page.

    Standards can be found at


    Image result for python