Game & Simulation Programming

  • This is Level 3 of the 3-year Gaming sequence. 

    This course is focused on students acquiring the appropriate programming skills for rendering a game or simulation product, including:

    • identify functions of information processing
    • plan program design
    • code and test programs
    • perform program maintenance
    • exhibit team leadership in an agile software development environment
    • demonstrate personal money-management concepts, procedures, and strategies


    This class will use C# programming language as incorporated into Unity. 


    I use Microsoft Teams to deliver this performance-based, paperless course.


    Standards can be found at Scroll down to standards 40-50.


    c# lofo