• Here you will find the updates on our class as we move forward. You will also find PowerPoints and other documents important to the class.


    Gaming IT Careers


    Here is the list of Lessons to Swift Playground line fo code:

    Sections Line Due Lesson
    Commands Introduction 2-Mar 1
      Issuing Commands 2-Mar 1
      Adding a New Command 2-Mar 1
      Toggling Sweitches 5-Mar 1
      Protal Practice 5-Mar 1
      Finding and Fixing Bugs 5-Mar 2
      Bug Swuash Practice 5-Mar 2
      The Shortest Route 5-Mar 2
    Functions Introduction 6-Mar 3
      Composing a New Behavior 6-Mar 3
      Creating a new Function 6-Mar 3
      Collect, Toggle, Repeat 6-Mar 3
      Across the Board 7-Mar 3
      Nesting Patterns 7-Mar 3
      Slotted Stairways 7-Mar 3
      Treasure Hunt 7-Mar 3
    For Loops Introduction 8-Mar 3
      Using Loops 8-Mar 3
      Looping All the Sides 8-Mar 3
      To the Edge and Back 8-Mar 3
      Loop Jumper 8-Mar 3
      Branch Out 9-Mar RR 1
      Gem Farm 9-Mar RR 1
      Four Stach Sweep 9-Mar RR 1
    Conditional Code Introduction 19-Mar 4
      Checking for Switches 19-Mar 4
      Using Else If 19-Mar 4
      Looping Conditional Code 19-Mar 4
      Conditional Climb 20-Mar 4
      Defining Smarter Functions 20-Mar 4
      Boxed In 20-Mar 4
      Decision Tree 20-Mar 4
    Logical Operators Introduction 21-Mar 4
      Using the NOT Operator 21-Mar 4
      Serial of NOT 21-Mar 4
      Checking This AND That 22-Mar 4
      Checking This OR That 22-Mar 4
      Logical Labyrinth 22-Mar 4
    While Loops Introduction 26-Mar 5
      Running Code While 26-Mar 5
      Creating Smarter While Loops 26-Mar 5
      Choosing the Correct Tool 26-Mar 5
      Four by Four 27-Mar 5
      Turned Around 27-Mar 5
      Land of Bounty 27-Mar 5
      Nesting Loops 28-Mar 5
      Random Rectangles 28-Mar 5
      You're Alwas Right  28-Mar 5
    Algorithms Introduction 29-Mar 6
      The Right-Hand Rule 29-Mar 6
      Adjusting Your Algorithm 29-Mar 6
      Conquering a Maze 29-Mar 6
      Which Way to Turn? 30-Mar RR 2
      Roll Right, Roll Left 30-Mar RR 2
    Variables 2 Introduction 2-Apr 7
      Keeping Track 2-Apr 7
      Bump Up the Value 2-Apr 7
      Incrementing the Value 2-Apr 7
      Seeking Seven Gems 3-Apr 7
      Three Gems, Four Switches 3-Apr 7
      Checking for Equal Values 3-Apr 7
      Collect the Total 3-Apr 7
    Types Introduction 4-Apr 8
      Deactivating a Portal 4-Apr 8
      Portal On and Off 4-Apr 8
      Setting the Right Portal 4-Apr 8
      Corners of the World 5-Apr 8
      Random Gems Everywhere 5-Apr 8
    Initialization Introduction 5-Apr 8
      Intializing Your Expert 5-Apr 8
      Train Your Expert 6-Apr 8
      Using Instances of Different Types 6-Apr 8
      It Takes Two 6-Apr 8
    Parameters Introduction 9-Apr 9
      Moving Further Forward 9-Apr 9
      Generalizing a Function 9-Apr 9
      crank Up and Down  9-Apr 9
      Placing at a Specific Location 10-Apr 9
      Rivers to Cross 10-Apr 9
      Placing Two Characters 11-Apr 9
      Two Experts 11-Apr 9
      Twinn Peaks 11-Apr 9
    World Building Introduction 12-Apr 10
      Uniting Worlds 12-Apr 10
      Connect and Solve 12-Apr 10
      Making Your Own Portals 13-Apr 10
      Reach for the Stairs 13-Apr 10
      Floating Islands 16-Apr 10
      Build a Loop 16-Apr 10
      A Puzzle of Your Own 16-Apr 10
    Arrays Introduction 17-Apr 10
      Storing Information 17-Apr 10
      Iterations Exploration 17-Apr 10
      Stacking Blocks 18-Apr 10
      Getting in Order 18-Apr 10
      Appending to an Array 18-Apr 10
      Isalnd Builder 19-Apr 10
      Appending Removed Values 19-Apr 10
      Fixing Array Out of Bounds Errors 19-Apr 10
      Generate a Landscape 20-Apr 10
      Randomized Lands 20-Apr 10
      Another Way to Create an Array 20-Apr 10
      The Art of the Array 20-Apr 10
        23-Apr Study Guide
      World Creation 27-Apr Milestone Project