GAME AND SIMULATION PROGRAMMING
Prerequisite: Digital Information Technology and Game & Simulation Design.
This course is focused on students acquiring the appropriate programming skills for rendering a game or simulation product, including program control, conditional branching, memory management, score-keeping, timed event strategies and methodologies, and implementation issues.
Every student will participate in lessons to reinforce skills needed for the SAT, ACT, and Florida State Standards for college and work readiness. This class will help the students refine their reading, writing and proofreading skills, develop recordkeeping skills, learn about ethics, employability skills and how to use software such as, Word, PowerPoint,Python, Photoshop, the Internet, and other software associated with the Game Industry.
STUDENTS WILL ONLY ACCESS THE INTERNET WITH THE TEACHER’S PERMISSION AND SUPERVISION
If you do not want your student to be able to access the Internet, they will need to provide a signed written statement from you to be turned in within the first 30 days of school.
Game Design students will be encouraged to be an active member of Skills USA for the 2018 – 2019 school year. This is a co-curricular organization and participation in Skills USA is highly encouraged. Further information regarding Skills USA dues and membership responsibility will be sent home in the near future.
- There is a $5.00 lab fee to help pay for paper and ink that the student will use throughout the school year. Due by September 21, 2018. If you are making out a check, please make it out to Dunnellon High School. if a student does not pay the required fee, they will be put on the debt list.
- Students will need a 1-inch binder to be used for class work.
- Paper, pens and pencils, highlighters. (Blue or black ink only).
- Homework 10%
- Classwork/Quizzes 35%
- Tests /Projects 55%
- All assignments are posted on my school web page. If you are absent, you should check there for what you have missed and when it is due.
- Make up work will be handled in accordance with the MCSS policy listed in the Student Handbook.
Tiger Paw Time
Productive Academic Work or P.A.W. Time is a 35-minute period on Thursdays and Fridays. The time is set aside for students to work on academic issues, make up tests/quizzes, enrichment, study hall, and reading and writing skills. This time will also be used for guidance appointments, pep rallies, college visits, etc.
This is not a social time. Students are expected to have something to work on. If they don’t, teachers will be providing something academically for them to do. Students are required to fill out completely the log book for PAW time when they leave or enter my room.
The expectation of P.A.W. time will be: The student must come see me Monday-Wednesday AND NO LATER than Thursday morning to retrieve a P.A.W. Pass. If the P.A.W. Pass is not planned ahead of time the student will not be permitted to leave their P.A.W. teacher's classroom to come to my room on that Thursday or Friday. THIS MUST BE PLANNED AHEAD OF TIME.
How the P.A.W. PASS WORKS: The student will show the P.A.W. Pass to their P.A.W. Time teacher and will then be released to report to my classroom for tutoring/make-up work. When the student reports to my class I will then collect their P.A.W. Pass & keep for safe record keeping as well as the student will sign in on the log sheet for documentation purposes.
It is the responsibility of the student to utilize P.A.W. Time.
- Homework is expected to be turned in on time.
- Late assignments may have points deducted. Any assignment more than 1 week late will not be accepted unless prior arrangements are made with the teacher.
- Printing a copy of your work for another student.
- Using a USB drive or any other portable device to save your work for another student to print and turn in as theirs.
- Emailing answers to another student.
- Sharing answers with another student on any assignment, quiz, or test.
Cheating is unacceptable and students will receive a zero on each assignment that they have cheated on and they will be referred to the dean of discipline. (See student handbook concerning cheating).
The teacher only allows students in designated programs. Any student who enters a program without the permission of the instructor will be referred to the dean of discipline.
- Each student is assigned a workstation; they are responsible to clean up their assigned areas and return all borrowed materials to their proper places.
- The computer systems (includes CPU, monitor, keyboard, and mouse) are not to be altered in any way. This includes, but is not limited to adding, removing or changing icons on the desktop, defacing the desk or textbook, any part of the computer system, adding or deleting any programs.
- All thumb drives or portable storage devices must be checked by the teacher for viruses before a student plugs them into a computer system.
- No cell phones or other devices are allowed to be plugged into any outlet or computer in this lab.
- Parents are responsible for any damage to all equipment and textbooks that the student damages.
- Be on time for class, in your seat with all your necessary supplies, ready to start, when the bell rings.
- Cell phones must be turned off and out of sight and no electronic devices, including IPODS are allowed in class.
- USB are not to be used in the computers unless cleared with the teacher
- Ear buds or headphones should be out of site unless needed to complete an assignment.
- Come to class with your necessary supplies.
- No food, gum, candy, or drink allowed in the classroom.
- Work from bell to bell.
- Respect yourself and others.
- Adhere to all classroom, school, and district policies.
- Put your book bags in the designated area.
- No profanity, vulgar jesters, perfume, hair spray, hand lotions, or grooming.
- Being absent the day before an announced quiz or test, does not excuse the student from taking it on the assigned day.
- No passes during the first 10 minutes and the last 10 minutes of class will be allowed.
- Do not lean back in the chairs.
- Cleanup after yourself.
- The teacher dismisses you, not the bell.