Prerequisite: Digital Information Technology and Game & Simulation Design.

    Class Description: Any students who have not completed the CIW Internet Business Associate Certification will be working on it along with their Microsoft Certifications.

    This course is focused on students acquiring the appropriate programming skills for rendering a game or simulation product, including program control, conditional branching, memory management, score-keeping, timed event strategies and methodologies, and implementation issues.

    Every student will participate in lessons to reinforce skills needed for the SAT, ACT, and Florida State Standards for college and work readiness.  This class will help the students refine their reading, writing and proofreading skills, develop recordkeeping skills, learn about ethics, employability skills and how to use software such as, Word, PowerPoint,Python, Photoshop, the Internet, and other software associated with the Game Industry.


    If you do not want your student to be able to access the Internet, they will need to provide a signed written statement from you to be turned in within the first 30 days of school.

    Game Design students will be encouraged to be an active member of FBLA or Skills USA  for the 2020-2021 school year. These are co-curricular organizations and participation in FBLA or Skills USA is highly encouraged. Further information regarding FBLA and SKills USA dues and membership responsibility will be sent home in the near future.

    Materials Needed

    1. Students will need a 1-inch binder to be used for class work.
    2. Paper, pens and pencils, highlighters. (Blue or black ink only).
    3. Earbuds for specific assignments.


    • 100---90...A
    • 89---80.....B
    • 79---70.....C
    • 69---60.....D
    • 59----0......F


    • Homework               10%
    • Classwork/Quizzes    35%
    • Tests /Projects          55%

    Class Expectations: Students are expected to enter the class and immediately sign on to their assigned station and begin their work. Students are to be:

    • To Be Prompt
    • To Be Prepared
    • To Be Polite
    • To Be Productive

    Students who do not use class time to work on assignments will not be allowed additional time. 

    Use of electronic devices and surfing the web are prohibited in the classroom.

    Headphones or earbuds are only allowed when needed for specific assignments. 


    • All assignments are posted on Microsoft Teams. If you are absent, you should check there for what you have missed and when it is due.
    • Make up work will be handled in accordance with the MCSS policy listed in the Student Handbook.



    • Homework is expected to be turned in on time.
    • Late assignments may have points deducted. Any assignment more than 1 week late will not be accepted unless prior arrangements are made with the teacher.


    1. Printing a copy of your work for another student.
    2. Using a USB drive or any other portable device to save your work for another student to print and turn in as theirs.
    3. Emailing answers to another student.
    4. Sharing answers with another student on any assignment, quiz, or test.
    5. Plagiarism

    Cheating is unacceptable and students will receive a zero on each assignment that they have cheated on and they will be referred to the dean of discipline. (See student handbook concerning cheating).

    The teacher only allows students in designated programs. Any student who enters a program without the permission of the instructor will be referred to the dean of discipline. 

    WORKSTATIONS Students will need to wipe down their stations each day before using them.

    Each student is assigned a workstation; they are responsible to clean up their assigned areas and return all borrowed materials to their proper places.

    • The computer systems (includes CPU, monitor, keyboard, and mouse) are not to be altered in any way. This includes, but is not limited to adding, removing or changing icons on the desktop, defacing the desk or textbook, any part of the computer system, adding or deleting any programs.
    • All thumb drives or portable storage devices must be checked by the teacher for viruses before a student plugs them into a computer system.
    • No cell phones or other devices are allowed to be plugged into any outlet or computer in this lab.
    • Parents are responsible for any damage to all equipment and textbooks that the student damages.


    1. A mask or faceshield must be worn at all times.
    2. Be on time for class, in your seat with all your necessary supplies, ready to start, when the bell rings.
    3. Do not roll around in the chairs or lean back in them.
    4. Cell phones must be turned off and out of sight and no other electronic devices are allowed in class.  
    5. Do not plug in any electronic devices into the computer or plugs in the room.
    6. Earbuds or headphones should be out of sight, unless needed to complete an assignment.
    7. USB’s are NOT to be used in the computer unless cleared with the teacher.  Students shoud save their work on the "One" drive.
    8. Do not download any programs to your school computer.  Refer to the Student's Code of Conduct.
    9. Assigned classwork and test must be completed during class time.
    10. Come to class with your necessary supplies.
    11. No food, gum, candy, or drink allowed in the classroom.
    12. Work from bell to bell.
    13. Respect yourself and others.
    14. Adhere to all classroom, school, and district policies.
    15. Put your book bags in the designated area.
    16. No profanity, vulgar jesters, perfume, hair spray, hand lotions, or grooming.
    17. Being absent the day before an announced quiz or test, does not excuse the student from taking it on the assigned day.
    18. No passes during the first 10 minutes and the last 10 minutes of class will be allowed.  Students must correctly sign out in the Restroom log book under their name.
      1. Each student has 10 restroom passes for the nine weeks.
    19. Cleanup after yourself.
    20. The teacher dismisses you, not the bell.