• GAME DESIGN AND SIMULATION

    Prerequisite:  Introduction to Information Technology, BST, Computing for College and Careers or Digital Information Technology.

    This course is designed to provide an introduction to game and simulation concepts and careers, the impact game and simulation has on society and industry, and basic game/simulation design concepts such as rule design, play mechanics, and media integration.  This course compares and contrasts games and simulations, key development methodologies and tools, careers, and industry-related information.  This course also covers strategies, processes, and methods for conceptualizing a game or simulation application; storyboarding techniques; and development tools.

    In the world of game design, no one person develops an entire game; they work as part of a team.  Students will be required to work in teams for some assignments and also be required to present and share their ideas to the class.

    Every student will participate in lessons to reinforce skills needed for the SAT, ACT, and Florida State Standards for college and work readiness.  This class will help the students refine their reading, writing and proofreading skills, develop recordkeeping skills, learn about ethics, employability skills and how to use software such as, Word, PowerPoint, Illustrator, Photoshop, the Internet, and other software associated with the Gaming and Animation Industry.  We will be using Gamestar Mechanics as part of the learning process. 

    STUDENTS WILL ONLY ACCESS THE INTERNET WITH THE TEACHER’S PERMISSION AND SUPERVISION

    If you do not want your student to be able to access the Internet, they will need to provide a signed written statement from you to be turned in within the first 30 days of school.

    Game Design students will be encouraged to be an active member of Skills USA for the 2016 – 2017 school year. This is a co-curricular organization and participation in Skills USA is highly encouraged. Further information regarding Skills USA dues and membership responsibility will be sent home in the near future.

    Materials Needed

    1. There is a $5.00 lab fee to help pay for paper and ink that the student will use throughout the school year.  Student access to Gamestar Mechanic is also included with this fee.  Due by September 20, 2017.   If you are making out a check, please make it out to Dunnellon High School. if a student does not pay the required fee, they will be put on the debt list.
    2. Students will need a 1-inch binder to be used for class work.
    3. Paper, pens and pencils, highlighters. (Blue or black ink only)

    GRADING SCALE

    • 100---90...A
    • 89---80.....B
    • 79---70.....C
    • 69---60.....D
    • 59----0......F

    GRADING PERCENTAGES

    • Homework               10%
    • Classwork/Quizzes  35%
    • Tests /Projects         55%

    MAKE-UP WORK 

    • All assignments are posted on my school web page.  If you are absent, you should check there for what you have missed and when it is due.
    • Make up work will be handled in accordance with the MCSS policy listed in the Student Handbook.

    POWER HOUR

    Power Hour is a one hour daily period where students are able to eat lunch anytime during that hour. Teachers have “Office Hours” during half of Power Hour and lunch the other half. Students are encouraged to get tutoring, make up work and tests and practice skills in arts and vocational classes. All Club meetings are held during this time and the Music Department will furnish music outdoors on a regular basis. Students may go to any classroom they choose, providing the teacher is not eating lunch.

    Administrative and Guidance Staff will monitor the whole campus and students may eat lunch in classrooms, media center, and on the outside patio, as well as in the Cafeteria. Students who wish to check out of school during Power Hour may do so at either the beginning or end of Power Hour. All gates are locked, except to the Main Entrance and the Gym and Field House are closed and off-limits. Students are encouraged to use this time to explore the Media Center, prepare for tests, performances, work in PLATO, etc. Students found out of area during Power Hour are subject to severe disciplinary consequences.

     The administration reserves the right to not continue Power Hour at any time, if students are unable to keep the Dunnellon High School campus clean, or use this time for its appropriate academic purpose.

    • My office hours are during the second half of power hour in room 312.
    • Power Hour is for academic focus where students can work on their assignments, not socialization.
    • Missing work and retakes are to be done during power hour and completed within three days of the date it was assigned.
    • This is for students who work during class time and need help or to complete their work.
    • Students are required to fill out completely the log book for power hour when they arrive to my room.

    HOMEWORK

    • Homework is expected to be turned in on time.
    • Late assignments will have points deducted. Any assignment more than 1 week late will not be accepted unless prior arrangements are made with the teacher.

    CHEATING

    1. Printing a copy of your work for another student.
    2. Using a USB drive or any other portable device to save your work for another student to print and turn in as theirs.
    3. Emailing answers to another student.
    4. Sharing answers with another student on any assignment, quiz, or test.
    5. Plagiarism

    Cheating is unacceptable and students will receive a zero on each assignment that they have cheated on and they will be referred to the dean of discipline. (See student handbook concerning cheating).

    The teacher only allows students in designated programs. Any student who enters a program without the permission of the instructor will be referred to the dean of discipline. 

    WORKSTATIONS

    • Each student is assigned a workstation; they are responsible to clean up their assigned areas and return all borrowed materials to their proper places.
    • The computer systems (includes CPU, monitor, keyboard, and mouse) are not to be altered in any way. This includes, but is not limited to adding, removing or changing icons on the desktop, defacing the desk or textbook, any part of the computer system, adding or deleting any programs.
    • All thumb drives or portable storage devices must be checked by the teacher for viruses before a student plugs them into a computer system.
    • No cell phones or other devices are allowed to be plugged into any outlet or computer in this lab.
    • Parents are responsible for any damage to all equipment and textbooks that the student damages.

    CLASS RULES

    1. Be on time for class, in your seat with all your necessary supplies, ready to start, when the bell rings.
    2. Cell phones must be turned off and out of sight and no electronic devices, including IPODS are allowed in class.
    3. USB are not to be used in the computers unless cleared with the teacher
    4. Ear buds or headphones should be out of site unless needed to complete an assignment.
    5. Come to class with your necessary supplies.
    6. No food, gum, candy, or drink allowed in the classroom.
    7. Work from bell to bell.
    8. Respect yourself and others.
    9. Adhere to all classroom, school, and district policies.
    10. Put your book bags in the designated area.
    11. No profanity, vulgar jesters, perfume, hair spray, hand lotions, or grooming.
    12. Being absent the day before an announced quiz or test, does not excuse the student from taking it on the assigned day.
    13. No passes during the first 10 minutes and the last 10 minutes of class will be allowed.
    14. Do not lean back in the chairs.
    15. Cleanup after yourself.
    16. The teacher dismisses you, not the bell.